You mean aside from the fact Xbox1 is a PC attached to your TV? (And the fact Halo TV isn't actually a thing yet. It should already be a thing. I want the thing like right now.)
Anonymous

Considering I already use Xbox Live daily to its fullest capability, as if it were a second PC, then I don’t consider that bad news at all. Not to mention the AT&T U-Verse interface is endlessly frustrating and I’ll be so happy to be able to use the Xbox to watch TV from now on.

(And I know, it’s about damn time they made a legit Halo TV show!)

Will you sing me a song?
Anonymous

Sure I can~! c: Perhaps something timely…

♪ Any dolt with half a brain
can see that Tumblr-kind has gone insane
To the point where I don’t know if I’ll upset the status quo
if I throw poison in the water main. ♪

where did you watch 3.33?
Anonymous

*whispers* I sort of downloaded it, but with every intention of purchasing it when it becomes available in the states. If you’d like to watch it, I’m almost positive someone’s already put it up for online streaming by now. c:

hey i'm in love with your blog header!! a cute humanized 7? AMAZING! you're a great artist!

AAAAAAkjdgfjg thank you~! uvu

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I've been wondering this for ages, and it's going to keep buggin' me if I don't ask. Gizmo's voice: David Tennant as the Doctor, or David Tennant as himself?

Definitely closer to David Tennant as the Doctor, with a wee bit of Charles Darwin from The Pirates! Band of Misfits tossed in there. Don’t get me wrong, I love David’s natural Scottishness, and I was pretty keen on using it at first — but for Gizmo, I felt a much greater connection to the personalities of those two characters. Either way, I could never see him being played by anyone else. :3

Why did the Colony decide to 'go mobile', so to speak? Were they just running out of resources where they were, or was there something more urgent behind it? And whose idea was it? Because either way, getting the entire town moving must have been quite a lesson in logistics...

This one is a bit difficult to answer without treading into the spoiler zone, but I can definitely tell you that it’s an issue very specific to stitchpunks. Early on in I9’s development the issue actually was in resources, but I ended up scrapping that idea after realizing how unlikely a scenario that would be.

As for whose idea it was, I think the better question would be who made it possible. The caravan is a culmination of many stitchpunk ideals, but it only exists because of the genius innovations of an individual named Lavender Fa’bron, a character inspired by Jazz’s lovely writings~ She was an artist among engineers who, from a young age, understood technology and hardware on a level once thought beyond stitchpunks. She basically reshaped their entire way of life, and for that she was nicknamed the “Wheel of the Colony”.

It should be noted that this Lavender is actually the mother of this one, not her grandmother as told in earlier descriptions. The reason for this change has to do with the current Lavender’s tale, which won’t be touched on much in the main story but will definitely be covered elsewhere. :]

I'm not sure if this is strictly world-building, but I'm greatly intrigued by Xiv and his 'strange and unimaginable creations', to quote you... Mostly because I'm wondering if those creations are what I think they are. Think 'Remade', if you've read any of China Mieville's Bas-Lag books...

Oh yes, Xiv is without a doubt one of the more intriguing side-characters of I9. There’s not even a hint of morality in this guy — not anymore, at least.

I can’t say much for the extent of his role in the story or his relationships with the other stitchpunks, but one of the defining factors of Xiv’s character is that he is the epitome of a mad scientist. And one of the more frightening things about it is that he was never really a legitimate scientist to begin with — he’s more like a deranged child playing with dangerous toys he shouldn’t touch. The comparison to the Remade of Bas-Lag might be a bit of a stretch, but rest assured that his machinations are no less twisted and harrowing.

Maybe the Talisman stopped working because they kept putting water in the circuitry?

GOD CAN YOU IMAGINE

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Not Thursday here any more but what the heck. In the picture you posted of the Haven Complex, you mentioned a religion based around the statues in the Library - what other sorts of faiths have come about among the stitchpunks of the modern day? And does anybody actually worship 9 himself?

Another very good question! (And don’t worry, I was already planning to extend World-Building Wednesday a bit~ xD)

The Maiden’s Triune is undoubetdly the most common religion you’d find among the stitchpunks, and most in the Colony hold to these beliefs even after abandoning Haven Complex. The roots of this faith run very wide and deep and encompass many things in the stitchpunks’ perception of the world, including the 9 world’s version of alchemy and its mysterious origins — hence why you often see alchemical symbols being used as “charms” by various characters.

As for other faiths, you’d have more luck asking one of the separatist colonies about that. Some have adopted human religions, while others twist the Triune to suit their own world-views. It’s not impossible to find within the main Colony, but it’s by no means easy. Still, very rarely do stitchpunk groups clash on the basis of faith alone, so individuals are quite free to adopt their own beliefs whether it’s common or not.

Now, the issue of 9 himself being regarded as a divine figure is a bit of a conundrum, because it really depends on your definition of divinity. If anyone had looked at 9 as a god, he would’ve quickly and humbly dispelled those beliefs. However, some would prefer to see 9 as more of a prophet and a deliverer of divine will. So I think it’s less a question of whether he himself was worshiped, and more a question of how else he would fit into the system.

Either way, there’s no question that he’s a central figure in all variations of stitchpunk faiths. Whether that’s a good or bad thing, well… eheh.

How does the method used by 9 and Co. to create the first of the second-generation stitchpunks compare to the method used in I9?

An excellent question, my dear Jazz! :D

But in order to properly answer that question, another must be presented: Why seek procreation in the first place? And the simple answer (and I stress the word simple, in comparison to the much longer version) is that 9 wanted to atone not only for his own mistakes, but for the mistakes of the Scientist. He felt the weight of a dead world on his shoulders and sought to correct it.

To that end, 9 became something of an alchemist. And through the extensive knowledge he gained, he, 7 and The Twins were able to crack some of the Talisman’s secrets. Thus, the first method came into play…

By dropping soul-water into the Talisman’s inner matrix, new souls were created, and new stitchpunks by extension. These stitchpunks were crafted as what would be equivalent to an adolescent and would generally come to be regarded as “pure-forms” by future generations. Eventually, many of them would become the first members of the Scion Council (alt. “Council of First Children”) and would continue to create more stitchpunks in their image.

Now, a problem arose with this creation method: at some point, it just stopped working. At the time it couldn’t be known whether this was because the Talisman would no longer accept the soul-water, or because the water had somehow gone “sterile”. But they needed to find a new way to procreate, and thus the method of “bonding” was devised — which is all at once exactly what it sounds like and not what it sounds like at all. xD

Bonding allowed stitchpunks to reproduce among themselves, without the aid of the Talisman — carrying and nurturing the souls within themselves before transferring them to a new body. But this method didn’t come without consequence: stitchpunk lifespans were significantly shortened, and the souls and bodies containing them needed to begin at an “infant stage” and grow by way of regular augmentations. Despite this, many were content, and bonding has continued to be used until the present story. Naturally, love among stitchpunks also became a more widely accepted ideal thanks to this.

But don’t be fooled: With the rise of stitchpunk alchemists, many tried and failed to create a synthetic version of the original soul-water in the hopes of recreating the initial generation’s “purity” and do away with bonding altogether, as some were uncomfortable with the idea of blurring the line that separates them from man.

This, however, created only abominations…

…Oh gosh, I’m sorry. xD I got waaaay off-track there. But I do hope that’s a satisfying answer, for now~ <3