Most unsettling nightmare I’ve had in a long time.
There wasn’t much to it, other than the presence of a creature only the darkest corners of my mind could come up with. Its name, as I recall, is “Mister Smith.”
Mister Smith is a thin, almost skeletal humanoid made of rusty old scrap metal. It is not driven by a soul, or a creator’s programming, or anything of the sort. It’s simply an empty, hollow metal figure that autonomously prowls in the shadows, driven by some twisted instinct to become one of us.
To do that, it finds anyone foolish enough to wander alone into the darkness and makes them its prey. It uses syringe-like fingers to inject them with a deadly poison, and once they’re bereft of life it skins them and grafts itself with their flesh. After disposing of its victim’s skinless bodies in shallow storm drains, it returns to its home in the cellar of an old burnt-down church in the middle of the forest. What it does there, is anyone’s guess.
But the fact of the matter is, human flesh does not stay fresh for very long. And so, in time, Mister Smith will always re-emerge from its lair in search of fresh new victims to skin.
Yeah. I don’t know what’s wrong with my brain.
But I must say, I’m tempted to draw it.
Well, it’s been a while, but it’s time once again to dive into the ever-enigmatic world of Crestfall. 83
Those of you who know of this… lesser-known project of mine, probably are aware that I’ve been flip-flopping between whether the giant monster around which the conflict of Crestfall is centered should be mechanical or living and organic. Recently I’ve been leaning more towards mechanical, but a few nights ago this idea came to my head and I just had to draw it out. Out of all the potential designs I’ve yet come up with, this one is probably my favorite.
It draws inspiration from many famous creatures, particularly those designed by the great Neville Page. One thing I learned through studying his unique brand of creature design is that a good monster is defined by the feel of its silhouette, and not by how many teeth it has or how scary it is up close. This is especially true in the creatures he’s designed for JJ Abram’s films, Cloverfield and Super 8 being the most obvious examples. Because those creatures are so enigmatic and revealed through little more than a glimpse at a time, the audience needs to have a strong reaction to the feel of the creature’s presence. A silhouette is all feeling, and it’s the silhouette that should inform the rest of the design.
I didn’t bother shading it in any complex manner, hence why the colors might seem a little vivid… I like to think of this as the creature in its pristine form, before it starts bulldozing through city streets. XDDD The colors are of course subject to change, but I don’t think I’m going to ditch this design anytime soon. :3
Hope you all like it!
DA Link: http://evayoart.deviantart.com/art/Crestfall-Creature-Concept-282966121
Sorry for spamming with ACTA
but this shit scares the bejesus out of me and I’m so mad and scared that no one listens to the voice of the people.
I don’t want to say later that I didn’t do all I could to stop this shit from happening.
crazyinksplatter said: HAHAHAHAHAHAHAHAHAHA STREAM IT.
It wouldn’t be as fun, considering I know what happens already… except I could potentially get sent into panic again at the water part. >___>;
I might do that… but really I just want the full version of the game and FRAPS so I can do a play-through of it, and give y’all a hefty dosage of my crazed paranoia. 8I
Played the Amnesia demo on Steam. Realized how weird I sound as a scared little gir- I MEAN A BURLY MAN. I can has full game and FRAPS plz?